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Notes on a 2015 Report on IP-Based Mobile Games in China

Updated

  • The mobile game user base reached 353 million people, with 82.% having no PC gaming experience.
  • Revenue from RPG and card-based mobile games surged in 2015
  • In 2015, IP-adapted mobile games accounted for 49 out of the top 100 titles on the iOS charts, representing 60% of revenue, with public IPs being the most prominent.
  • IP-based mobile games have higher exposure rates, possess a certain user base, and are more likely to receive attention from distribution channels.
  • Target users have relatively concentrated gathering channels, making promotion easier.
  • Users are more eager for mobile game adaptations of web novels, anime, and films
  • PC game IP adaptations performed most notably this year, primarily in the RPG genre
  • Market observations indicate that overseas IP games launch ahead of film releases, serving as pre-release promotional material and one of the distribution channels for the films
  • IP Value = Target Audience Characteristics + Suitability of Adapted Gameplay + Market Potential
  • IP Owner ->Game Developer ->Game Publisher