Ethan Lab Software Development · Product Management · Tech Reviews
Back to research notes

Innovation in Games

Updated

Starting Points for Game Design

  • Gameplay
  • Art
  • Technology
  • Story

The SFF Three Principles

  • Start Simple (Small)
  • Easy to Learn (Fast)
  • Fun First (Fun)

Determining the Theme of an Original Game

Story Stakes

  • Harmonious Coexistence Between Humans and Nature
  • Retaliation Caused by Human Destruction of Nature, etc.

Plot Threads

  • Survival
  • Power
  • Glory
  • Justice
  • Greed
  • Freedom
  • Love
  • Guilt, etc.

Thesis

  • Only Those Who Fight Will Survive
  • Only the Most Cold-Blooded and Cunning Will Survive, etc.

What Makes a Good Theme

  • Plausible
  • Inherent Conflict
  • Originality
  • Emotional Appeal

Methods for Expressing the Theme

  • Story Plot
  • Emotional Experience
  • Style
  • Characters
  • Human Dignity
  • Moral Principles
  • Growth Experiences