Available Art Styles
Common Style Settings
- Realistic
- Abstract
- Cartoon
- Hyper-realistic
- Cultural Characteristics
- Ink Wash
- Outline Shading
More Visual Styles
- Realism
- Expressionism
- Naturalism
- Hyper-realism
- Drama
- Fantasy
- Impressionism
Tools for Shaping Style
- Highlighting
- Cartoon Rendering
- Tone Mapping
- Depth of Field
How to Design Characters
Character Design Work
- Character Appearance
- Action Characteristics
- Dialogue
Character Concept Art
- Final Costume Photos
- Entrance Outfits
- Various Reactions
- Reflecting the Character’s State of Mind
- Reflecting the Character’s Personality
- Combining with the Game’s Setting and Time Period
- Combining with Well-Known Products
Uncanny Valley Theory
https://zh.wikipedia.org/zh-tw/%E6%81%90%E6%80%96%E8%B0%B7%E7%90%86%E8%AE%BA
Character Appearance Design
- Body
- Facial Structure
- Hair
- Body Type
- Age
- Marks or Scars
- Clothing and Taste
- Clothing
- Accessories
- Manners and Demeanor
- Posture
- Body Language
- Eyes
- Occupation
Methods for Designing Character Actions
- Action Breakdown Diagrams
- Action Progression Diagrams
Game Environment Design
Game Scene Design
- Style
- Structure
- Layout
- Flow
Architectural Aesthetics of Game Scenes
- Completeness
- Vibrancy
- Just Right
- Eternal Presence
- Unrestricted
- No Intrinsic Conflict
Overall Visual Design
Scene Composition
- Background Settings
- Props and Set Design
- Character Performance
- Color
- Space
- Lighting
Visual Design for Protagonist Movement
- Flow
- Continuity Visual
- Walk-and-Talk
Using Visuals for Metaphor
- Visual Metaphor
- Symbol
Other Common Visual Effects
- Context and Preparation
- Grand Image
- Wallpapers
