EthanLab Software Development · Product Management · Tech Reviews
Back to research notes

Game Art Analysis

Updated

Available Art Styles

Common Style Settings

  • Realistic
  • Abstract
  • Cartoon
  • Hyper-realistic
  • Cultural Characteristics
    • Ink Wash
    • Outline Shading

More Visual Styles

  • Realism
  • Expressionism
  • Naturalism
  • Hyper-realism
  • Drama
  • Fantasy
  • Impressionism

Tools for Shaping Style

  • Highlighting
  • Cartoon Rendering
  • Tone Mapping
  • Depth of Field

How to Design Characters

Character Design Work

  • Character Appearance
  • Action Characteristics
  • Dialogue

Character Concept Art

  • Final Costume Photos
    • Entrance Outfits
    • Various Reactions
  • Reflecting the Character’s State of Mind
  • Reflecting the Character’s Personality
  • Combining with the Game’s Setting and Time Period
  • Combining with Well-Known Products

Uncanny Valley Theory

https://zh.wikipedia.org/zh-tw/%E6%81%90%E6%80%96%E8%B0%B7%E7%90%86%E8%AE%BA

Character Appearance Design

  • Body
    • Facial Structure
    • Hair
    • Body Type
    • Age
    • Marks or Scars
  • Clothing and Taste
    • Clothing
    • Accessories
  • Manners and Demeanor
    • Posture
    • Body Language
    • Eyes
  • Occupation

Methods for Designing Character Actions

  • Action Breakdown Diagrams
  • Action Progression Diagrams

Game Environment Design

Game Scene Design

  • Style
  • Structure
  • Layout
  • Flow

Architectural Aesthetics of Game Scenes

  • Completeness
  • Vibrancy
  • Just Right
  • Eternal Presence
  • Unrestricted
  • No Intrinsic Conflict

Overall Visual Design

Scene Composition

  • Background Settings
  • Props and Set Design
  • Character Performance
  • Color
  • Space
  • Lighting

Visual Design for Protagonist Movement

  • Flow
  • Continuity Visual
  • Walk-and-Talk

Using Visuals for Metaphor

  • Visual Metaphor
  • Symbol

Other Common Visual Effects

  • Context and Preparation
  • Grand Image
  • Wallpapers