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Game Art
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February 2, 2016
How to Design Game Characters
Updated October 14, 2026
Design Related to Gameplay
Functionality of Game Characters
Player Character (PC) Non-Player Character (NPC)Narrating the Plot Playing the Enemy Providing Transactions
Character Metrics
Types of Metrics
Advantage and Disadvantage Multipliers Power Trait
Relationships Between Metrics
Prerequisites Acquired Limitations Reward Values Derived Functions
Character Settings
Character Background
Character Facts
Names and Titles Personal Life Private Life Occupation Strengths and Advantages Weaknesses and Disadvantages PersonalityCoward Guardian Madman Conformist Producer Warrior Clown
Distinguishing NPC Protagonists and Supporting Characters
NPC Protagonist NPC Supporting Character
Dynamics Between Characters
Ally and Enemy Conflict Contrasting Complementary
Typical Characters
Character Types
Archetype Stereotype Subversive Characters
In-Depth Protagonist Design
How to Design Characters Players Love
Recognizing the Character EmpathyPutting the Character in Jeopardy Putting the Character in Hardship Underdog Character Vulnerable Character Famous Characters Change in Situation
Internal Design of the Protagonist
Sources of InspirationHistorical Figures or People Around You Cultural Background Personality Traits Character Motivations Layers of the Character Character Interpersonal RelationshipsDominant and Submissive Extroverted and Introverted Separated and Connected Friendly and Hostile
Antagonist
Environmental Interpersonal Inner
Character Growth
Flat Characters and Round Characters
Flat Character Round Character
Character Change and Growth
Character Flaws Character Motivation Growth (Five Levels of Needs)Physiological Needs Safety Needs Social Needs Esteem Needs Self-Actualization Needs
Advanced Topics on Game Characters
Character Success and Failure In-Depth Exploration of Protagonists and Leaders Open-Ended Game Character Growth