Developing the Plot
- Key Elements of a Strong Story
- Story Crisis
- The Crisis Must Fit the Story Genre
- Must Turn the Protagonist’s Life Upside Down
- Must Amaze the Player
- Conflict and Concurrent Issues
- Capturing the Player’s Interest
- Suspense
- Mystery
Brainstorming Plot Points
- 5W1H
- Who
- What
- When
- Where
- Why
- How
- Causality: The Engine Driving the Story
Storylines
- ABC Storylines
- A Story: The Main Plot.
- B Story: A Story Centered on Secondary Characters, or a Love Story Outside the Main Subject.
- C Story: An Insignificant Story, Possibly for Comic Relief.
- Dramatic Tension Arc
Converging the Story
- Limiting the Path to Success
- Removing Some Characters
- Reducing Possibilities
- Making Good Use of Antagonists
Finale
- Endings That Respond to the Opening (Circular Stories)
- Lost in Exposition
- No Homecoming
- Linear Endings
- Off-Center Endings
- Loss of Focus
- Deus Ex Machina
- Unfinished Endings
- Dithering
- Setting the Stage for a Sequel
Advanced Plot Techniques
Plot Devices
- Flashbacks
- Foreshadowing
- Personification
- Unexpected Developments
- Red Herring
- Ambiguous Endings
- The Author’s Avatar
- Breaking the Fourth Wall
- Chekhov’s Gun
- Defamiliarization
- Epiphany
- Poetic Justice
Six Techniques to Keep Players Engaged in the Story
- Stirring the Player’s Curiosity
- The Moment the Plot Ends
- Start and End of Branching Narratives
- Posing New Questions
- Overbearing Reminders
- Don’t Forget the Big Bad
Story Events
Story Event Table
- Story Event Number
- Story Event Type
- Action
- Reaction
- Setup
- Challenge or Problem
- Target
- Outcomes
- Emotion and Reason
- New Goal for the Next Story Event
Event Tracking Table
- Background Settings
- Characters’ Emotional Experience
- Event Goal
- Action
- Conflict Occurring
- Changes in Characters’ Emotional Experience
- Thematic Significance
