EthanLab. Software Development · Product Management · Tech Reviews
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Exploring Business Models in Gaming

Updated

Common Business Models

  • Work for Hire
  • Earlier Stage Development
  • Completion Bond
  • Pick up Deal

Factors Affecting Industry Profitability

  • Barriers to Entry for New Competitors
  • Intensity of Competition Among Existing Competitors
    • Innovative Game Development Technologies
    • Expanding Coverage Through Bricks and Clicks
    • Promotional Campaigns
  • Threat of Substitute Products or Services
    • Players’ Tendency to Seek Novelty
    • Price Advantage Over Substitutes
    • Cost of Switching Games for Players
    • Number of Similar Products Available in the Market
  • Buyer Bargaining Power
  • Supplier Bargaining Power
  • Complementary Alliances

Licensed Publishing

Developer Rights

  • Attribution
  • Advance and Profit Sharing
  • Ownership
  • Ancillary Rights

Marketing

Sales Kit

  • 1~2 Page Game Overview
  • 10~15 Page Game Description
  • Concept Sketches or Screenshots
  • Key Gameplay Fun Demo

Game Sales

Sales Channels

  • Traditional Retail
    • Initial Release
    • Expansion Packs or Enhanced Editions
    • Promotional Price Reductions
    • Bundles
    • Budget Packs
  • Online Stores
    • Initial Release
    • Updated Versions

Marketing Techniques

  • Attention Economy
  • Market Hype
    • Leveraging Newsworthy Topics
    • Utilizing Web Search Keywords
  • Promoting Games Through Social Networks
    • Pyramid-style Interpersonal Networks
    • Through Friends’ Activity Feeds
    • Hostage Situation Marketing
  • Collaborating with Gaming Websites
  • Providing Demos
    • Condensed Content
    • Using Time Limits