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How to Design Game Scenes and Levels

Updated

Level Design

Segmenting Scenes

  • Seamless Transitions
  • Specific Teleport Points

Functional Level Design

  • Level Themes
  • Level Objectives (Win Conditions)
  • Level Content

Inter-Level Connectivity

  • Linear Levels
  • Round-Trip Levels
  • Secret Levels

Locking Mechanisms

Common Locking Mechanisms

  • Locking Mechanisms in Game Scenes
  • Locking Mechanisms for NPCs
  • Puzzles
  • Quests or Mini-Games
  • Starter Village

Proper Use of Locking Mechanisms

  • Diverse Locking Mechanisms
  • Effective Keys
  • Keys Should Have Uses Beyond Opening Doors