← Back to research notes Marketing / February 2, 2016 Methods for Estimating Post-Release Revenue of Published Games Updated October 14, 2026 Taking North America as an example Sequels can generate approximately 70% of the original product’s sales volumeOverseas markets can generate approximately 40% of the original product’s sales volumeOnline shopping can generate approximately 5% of the original product’s sales volumeOld game collections can generate approximately 25% of the original product’s sales volume Share this: Share on Facebook (Opens in new window) Facebook Share on X (Opens in new window) X Share on LinkedIn (Opens in new window) LinkedIn
Artificial Intelligence / October 14, 2026 Strata Upgrade Costs and Benefits: Time Savings from GPUs, PCIe 5 and DDR5 Conditional IQ3_XXS upgrade predictions including the RTX 5090, plus historical Swift IQ2_XS costs, a standardized input/output workload, CPU-score comparison and clearly stated uncertainty. Read article: Strata Upgrade Costs and Benefits: Time Savings from GPUs, PCIe 5 and DDR5↗
Artificial Intelligence / October 14, 2026 Predicting Strata Performance: How GPU, VRAM, DDR and PCIe Affect Speed An empirical six-factor model for original IQ3_XXS, with grouped holdout validation, hardware assumptions and limits on upgrade predictions. Read article: Predicting Strata Performance: How GPU, VRAM, DDR and PCIe Affect Speed↗
Artificial Intelligence / October 14, 2026 Strata Model Benchmarks: IQ2_XS, IQ3_XXS and IQ3_S Speed, Quality and RAM Usage Nine-run Strata benchmarks on an RTX 5060 Ti 16GB and 64 GiB RAM, compared with the author’s PC, plus LiveCodeBench scores and measured memory usage. Read article: Strata Model Benchmarks: IQ2_XS, IQ3_XXS and IQ3_S Speed, Quality and RAM Usage↗