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Game Design
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February 2, 2016
How to Create Game Stories
Updated October 14, 2026
Leveraging Players’ Needs for Stories
Emotional Needs
The Desire to See Conflicts Resolved The Desire for Empathy The Desire for New Experiences and Knowledge The Desire for Closure
Leveraging the Story Reception Process
The Resistance Stage A Convincing Setting A Breathless Opening The Need for Explanation Relevance and Extended Information Evaluating Results Continuous Evaluation
Show, Don’t Tell
Show, don’t tell (Let characters reveal themselves through actions, not textual descriptions)
Game Stories and Gameplay
Is Story More Important? Or Is Gameplay More Important?
Games that extremely prioritize gameplay without story, and games that extremely prioritize story but are not fun, are both unappealing You can first focus on the game’s gameplay design, then integrate an appropriate proportion of story and plot elements
From Traditional Stories to Game Stories
3W for Story Creation
Characters and Plot
Plot-Driven Character-Driven
Background Information
Backstory Character Sketches
Story Archetypes for Reference
The Capable Fear Nothing The Hero’s Journey Life’s Trials Lost Talents Love Hidden Virtues Song of the Wanderer The Spider and the Fly Not Unrequited, Just Not Yet Fatal Advantage
The Essence of Drama—Conflict
How to Generate Conflict
Internal and External Entangled Conflicts Inevitable Conflicts Life and Death Responsibility and Duty Social Morality Obsession
How to Build Tension
Tightening Dramatic Tension Selecting Good Story Tension Physical Tension Emotional Tension Gradually Raising the Story Stakes Using Plot Using Characters Using Social Pressure