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How to Create Game Stories

Updated

Leveraging Players’ Needs for Stories

Emotional Needs

  • The Desire to See Conflicts Resolved
  • The Desire for Empathy
  • The Desire for New Experiences and Knowledge
  • The Desire for Closure

Leveraging the Story Reception Process

  • The Resistance Stage
  • A Convincing Setting
  • A Breathless Opening
  • The Need for Explanation
  • Relevance and Extended Information
  • Evaluating Results
  • Continuous Evaluation

Show, Don’t Tell

  • Show, don’t tell (Let characters reveal themselves through actions, not textual descriptions)

Game Stories and Gameplay

Is Story More Important? Or Is Gameplay More Important?

  • Games that extremely prioritize gameplay without story, and games that extremely prioritize story but are not fun, are both unappealing
  • You can first focus on the game’s gameplay design, then integrate an appropriate proportion of story and plot elements

From Traditional Stories to Game Stories

3W for Story Creation

  • Who
  • What
  • Where

Characters and Plot

  • Plot-Driven
  • Character-Driven

Background Information

  • Backstory
  • Character Sketches

Story Archetypes for Reference

  • The Capable Fear Nothing
  • The Hero’s Journey
  • Life’s Trials
  • Lost Talents
  • Love
  • Hidden Virtues
  • Song of the Wanderer
  • The Spider and the Fly
  • Not Unrequited, Just Not Yet
  • Fatal Advantage

The Essence of Drama—Conflict

How to Generate Conflict

  • Internal and External Entangled Conflicts
  • Inevitable Conflicts
  • Life and Death
  • Responsibility and Duty
  • Social Morality
  • Obsession

How to Build Tension

  • Tightening Dramatic Tension
  • Selecting Good Story Tension
  • Physical Tension
  • Emotional Tension
  • Gradually Raising the Story Stakes
  • Using Plot
  • Using Characters
  • Using Social Pressure