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User Experience
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February 2, 2016
How to Design Game Interfaces
Updated October 14, 2026
Perspectives
PoV (Point of View): Whose Story Is It?
Narration Perception Introspection Voice
Visual Representation Perspectives
First-Person Single Third-Person Multiple Third-Person Panoramic Perspective Mixed Perspective
Usability Patterns in Game Interaction Design
Nielsen’s Heuristics
Visibility of System Status Match Between System and the Real World User Control and Freedom Consistency and Standards Error Prevention Recognition Rather Than Recall Flexibility and Efficiency of Use Aesthetic and Minimalist Design Help Users Recognize, Diagnose, and Recover from Errors Help and Documentation
Quality of Interaction
Number of Choices Speed of Interaction Complexity of Interaction