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How to Design Game Interfaces

Updated

Perspectives

PoV (Point of View): Whose Story Is It?

  • Narration
  • Perception
  • Introspection
  • Voice

Visual Representation Perspectives

  • First-Person
  • Single Third-Person
  • Multiple Third-Person
  • Panoramic Perspective
  • Mixed Perspective

Usability Patterns in Game Interaction Design

Nielsen’s Heuristics

  • Visibility of System Status
  • Match Between System and the Real World
  • User Control and Freedom
  • Consistency and Standards
  • Error Prevention
  • Recognition Rather Than Recall
  • Flexibility and Efficiency of Use
  • Aesthetic and Minimalist Design
  • Help Users Recognize, Diagnose, and Recover from Errors
  • Help and Documentation

Quality of Interaction

  • Number of Choices
  • Speed of Interaction
  • Complexity of Interaction